The casual war rages on
05/07/2006
More Kraul adventures, I want to kill gnomes!...
It seems I’m stuck in razorfen kraul for a little while. Just hit level 32 while instancing in there and I finally got to finish all the quests in there! Yay!!! So now it’s pure loot runs until I either get to 34 to start Scarlet Monastery or I manage to get into a Gnomer run. I can understand that on horde side that place doesn’t get run often. It’s a pain to get to and most people hate the place. Since RFK is so close it’s easier to do RFK than bother with Gnomer. Still I’d like it if I could at least get a run going to finish the quests and get blue quest rewards. Not to mention a chance to get Acidic walkers. Still, I’m guessing I’ll get to 34 before getting in gnomer.
On another note I want to finish my quests in Hillsbrad foothills so I can start working on the 30-40 zones. So far I haven’t done a single quest in Thousand needles, Desolace or Arathi Higlands. Questing solo with a priest takes way more time when your not specced shadow but by doing the quest later it makes it easier both in terms of time and effort. That and I never run out of quests, something that was problem with my rogue.
Rant number 1! Being prepared!
It’s been said 10 000 times already! Running an instance is long, you got to prepare pulls, buff, talk strategy sometimes, lots of mobs to kill etc… etc.. Add the deaths, learning or instances for some, loot talk and it can add a lot of time. I love running instances but I love it even more when the run goes smooth and fast. If it goes fast I can do another one or go do quests and whatnot.
All of the above I can deal with and even enjoy. I don’t mind wiping much unless someone really did something dumb. I enjoy helping someone when it’s their first time in a particular instance. But what really annoys me is when people come not prepared, in real life and in game. How often have you entered an instance only to find out the hunter ran out of arrows, the priest of water, the rogue of crippling poisons. In some cases its funny, in other it can literally means canceling the run. Worse yet, those that start an instance with 30 minutes ahead of them, the classic “have to leave, work!/school!”.
I understand people can forget stuff and that real-life has a way of surprising us. That I have no problem with. It happened to me and it will happen again. When someone told us he had to leave in the middle of Stratholme as his wife needed to go to the hospital because she was going to give birth to his son we said “Grats!!”. When someone disconnects because his computer crashed its alright. In game it’s easy to see when someone has forgotten something and when he doesn’t care. I had one hunter ran out of arrows and he immediately apologized, I had one who said 200 was enough. The first one I don’t mind the second one pisses me off because he doesn’t care.
So here’s a few tips for all of you out there who are starting out at this instancing game. Not only will you be prepared and other players will see you as someone serious and that knows how to play the game. I never met a good player who kept forgetting his stuff but I’ve met a ton of bad ones who did not care about being prepared. For all those things try to do it before accepting the invite into the group. Some groups will have been looking for someone for a long time and will want to head right in. If you need some time before tell the one who invited you. Often I’ve said “I’ll come just give me 5 mins to pick up water and repair”. That way people are aware that they will have to wait a little bit.
1-Make sure you have enough time ahead of yourself. Try to aim for 3 hours, 4 if it’s a long instance. The more you have the better.
2-Check to make sure you have enough arrows/water/regents/poison/food and whatever you will need during the run.
3-If you plan on doing quests pick them and their items before heading in.
4-Repairs! Repairs and Repairs!!! Is that clear enough. Nothing is more frustrating than having people drop out because they forgot to repair. I’ve seen people get kicked out of guilds for this.
5-Make sure that your dog has taken it’s walk, that you have smoked if you need to, that you have pepsi/coke, that you have picked up your room, that you don’t have to work in an hour etc… etc… Even if real-life can surprise us you can avoid a lot of distractions with a little forethought.
These are all small things that can make the run enjoyable for everyone. Just as you expect these things out of the rest of your group they are expecting this out of you.
Of casual and hardcore, the tier .5 discussion.
I know the casual vs hardcore is an old debate. It’s a dead horse many times over but one that needs to be beaten on I think. There’s still a lot to be said about the whole thing. I’m talking about it now because a thread in the Raid and dungeons WoW forums got my attention, it’s now locked or removed. In short the original poster was saying that the .5 armor wasn’t worth the effort to get it and that it was too hard to get. I’ve done that quest line up to picking up the ogre beards and done the infamous 45 minutes Strath. The “too hard” to get part I won’t comment but the “worth it” is interesting I think. Before going further I talked with quite a few “raiders” to get the data I’ll be using in this rant.
First of all what is the .5 tier set? Basically it’s an upgrade of the Tier 0 set(or dungeon set) that was designed to provide players who can’t raid(read “casuals”) but willing to put the effort an opportunity to get raid-equivalent gear if they put in the same effort and time and faced similar challenges. Basically it was supposed to be a way for those player to get good gear without the need for 40 people.
As far as the .5 set goes it’s very good gear that’s a bit lower than Tier 1(MC gear). It’s not as good but it’s probably the best you can get if your not a raider or avid PvP player. I’ll be comparing the effort needed to get a full set or MC gear and one .5 set.
Time(same):
-Full MC set(8/8): 3 months and a half.
-Full .5 set(8/8): 4 months
This data is based on the fasted person I saw get a full .5 tier set. It’s important to know that he was playing on a very active schedule akin to the one found in raiding guilds. The MC set time is an average since that speed depends on how much the rest of your guild is geared. Since those times are so close by I’m saying they are the same and that the difference may come down to luck.
Challenge(same)
The level of the challenges are exactly the same. If you take into account the difficulty of the 45 minutes run, the special bosses and so on it’s equivalent to MC. I say this supposing the person trying for the .5 set is not doing the quest with people in tier 2 armor as getting that requires raiding and that was not the goal of .5 . You are going to die as much and spend the same time trying new stuff in the .5 quests as in MC.
Costs:
.5 set: 500 golds(average)
MC set(over the course of 3 months and a half) : 600g
Strictly speaking MC will cost you more. One the other hand MC will bring you much more money than the .5 quests, a lot much more. I’d be curious to know the real costs if we take into account how much gold the runs generates.
Getting groups for the runs/quests(same)
-.5 set: easy before 45 mins strath, medium after. Very hard for some particular encounters.
-MC run : Hard, becomes easy when the guild start raiding seriously.
I say these two balances out in the end. While getting a guild to raid is very hard, once the train starts moving it’s relatively easy to get the MC runs going. On the opposite most of the run needed to get the materials for .5 are not too hard but the farther you progress in the quest line the harder it becomes. When at the 45 mins run it becomes increasingly harder to PUG the run you need. The part where you need to kill specific Barons in Silithus requires a guild effort unless one puts a really great deal of time in getting prepared.
Blizzard succeeded in a way. They’ve made two completely different ways for different kind of players to get an armor set. They need the same effort/time/resources and one is not easier than the other. So why is .5 inferior then? What’s the real reason?
I think I have an idea why. If they made .5 truly equivalent to raid armor then the raiders would do these quests too and they would stop raiding. More often than not raiders are interested in loot more than the actual raiding experience and Blizzard knows this. I have an idea for Blizzard, make getting raid gear faster. Then people would have a real choice. For the same amount of challenge do raid to get stuff faster or do I take the long road because I can’t raid. Then we could also see some stuff in the like of the .5 armor but for higher gear to match BWL and even Naxx. It could take 3 months to get the stuff out of Naxx and 6 if you quested for equivalent gear. It’s a fine balancing act but one I’ve seen Blizzard pull out before and I believe they can do it again.
That was long. See you next time everyone!
More Kraul adventures, I want to kill gnomes!...
It seems I’m stuck in razorfen kraul for a little while. Just hit level 32 while instancing in there and I finally got to finish all the quests in there! Yay!!! So now it’s pure loot runs until I either get to 34 to start Scarlet Monastery or I manage to get into a Gnomer run. I can understand that on horde side that place doesn’t get run often. It’s a pain to get to and most people hate the place. Since RFK is so close it’s easier to do RFK than bother with Gnomer. Still I’d like it if I could at least get a run going to finish the quests and get blue quest rewards. Not to mention a chance to get Acidic walkers. Still, I’m guessing I’ll get to 34 before getting in gnomer.
On another note I want to finish my quests in Hillsbrad foothills so I can start working on the 30-40 zones. So far I haven’t done a single quest in Thousand needles, Desolace or Arathi Higlands. Questing solo with a priest takes way more time when your not specced shadow but by doing the quest later it makes it easier both in terms of time and effort. That and I never run out of quests, something that was problem with my rogue.
Rant number 1! Being prepared!
It’s been said 10 000 times already! Running an instance is long, you got to prepare pulls, buff, talk strategy sometimes, lots of mobs to kill etc… etc.. Add the deaths, learning or instances for some, loot talk and it can add a lot of time. I love running instances but I love it even more when the run goes smooth and fast. If it goes fast I can do another one or go do quests and whatnot.
All of the above I can deal with and even enjoy. I don’t mind wiping much unless someone really did something dumb. I enjoy helping someone when it’s their first time in a particular instance. But what really annoys me is when people come not prepared, in real life and in game. How often have you entered an instance only to find out the hunter ran out of arrows, the priest of water, the rogue of crippling poisons. In some cases its funny, in other it can literally means canceling the run. Worse yet, those that start an instance with 30 minutes ahead of them, the classic “have to leave, work!/school!”.
I understand people can forget stuff and that real-life has a way of surprising us. That I have no problem with. It happened to me and it will happen again. When someone told us he had to leave in the middle of Stratholme as his wife needed to go to the hospital because she was going to give birth to his son we said “Grats!!”. When someone disconnects because his computer crashed its alright. In game it’s easy to see when someone has forgotten something and when he doesn’t care. I had one hunter ran out of arrows and he immediately apologized, I had one who said 200 was enough. The first one I don’t mind the second one pisses me off because he doesn’t care.
So here’s a few tips for all of you out there who are starting out at this instancing game. Not only will you be prepared and other players will see you as someone serious and that knows how to play the game. I never met a good player who kept forgetting his stuff but I’ve met a ton of bad ones who did not care about being prepared. For all those things try to do it before accepting the invite into the group. Some groups will have been looking for someone for a long time and will want to head right in. If you need some time before tell the one who invited you. Often I’ve said “I’ll come just give me 5 mins to pick up water and repair”. That way people are aware that they will have to wait a little bit.
1-Make sure you have enough time ahead of yourself. Try to aim for 3 hours, 4 if it’s a long instance. The more you have the better.
2-Check to make sure you have enough arrows/water/regents/poison/food and whatever you will need during the run.
3-If you plan on doing quests pick them and their items before heading in.
4-Repairs! Repairs and Repairs!!! Is that clear enough. Nothing is more frustrating than having people drop out because they forgot to repair. I’ve seen people get kicked out of guilds for this.
5-Make sure that your dog has taken it’s walk, that you have smoked if you need to, that you have pepsi/coke, that you have picked up your room, that you don’t have to work in an hour etc… etc… Even if real-life can surprise us you can avoid a lot of distractions with a little forethought.
These are all small things that can make the run enjoyable for everyone. Just as you expect these things out of the rest of your group they are expecting this out of you.
Of casual and hardcore, the tier .5 discussion.
I know the casual vs hardcore is an old debate. It’s a dead horse many times over but one that needs to be beaten on I think. There’s still a lot to be said about the whole thing. I’m talking about it now because a thread in the Raid and dungeons WoW forums got my attention, it’s now locked or removed. In short the original poster was saying that the .5 armor wasn’t worth the effort to get it and that it was too hard to get. I’ve done that quest line up to picking up the ogre beards and done the infamous 45 minutes Strath. The “too hard” to get part I won’t comment but the “worth it” is interesting I think. Before going further I talked with quite a few “raiders” to get the data I’ll be using in this rant.
First of all what is the .5 tier set? Basically it’s an upgrade of the Tier 0 set(or dungeon set) that was designed to provide players who can’t raid(read “casuals”) but willing to put the effort an opportunity to get raid-equivalent gear if they put in the same effort and time and faced similar challenges. Basically it was supposed to be a way for those player to get good gear without the need for 40 people.
As far as the .5 set goes it’s very good gear that’s a bit lower than Tier 1(MC gear). It’s not as good but it’s probably the best you can get if your not a raider or avid PvP player. I’ll be comparing the effort needed to get a full set or MC gear and one .5 set.
Time(same):
-Full MC set(8/8): 3 months and a half.
-Full .5 set(8/8): 4 months
This data is based on the fasted person I saw get a full .5 tier set. It’s important to know that he was playing on a very active schedule akin to the one found in raiding guilds. The MC set time is an average since that speed depends on how much the rest of your guild is geared. Since those times are so close by I’m saying they are the same and that the difference may come down to luck.
Challenge(same)
The level of the challenges are exactly the same. If you take into account the difficulty of the 45 minutes run, the special bosses and so on it’s equivalent to MC. I say this supposing the person trying for the .5 set is not doing the quest with people in tier 2 armor as getting that requires raiding and that was not the goal of .5 . You are going to die as much and spend the same time trying new stuff in the .5 quests as in MC.
Costs:
.5 set: 500 golds(average)
MC set(over the course of 3 months and a half) : 600g
Strictly speaking MC will cost you more. One the other hand MC will bring you much more money than the .5 quests, a lot much more. I’d be curious to know the real costs if we take into account how much gold the runs generates.
Getting groups for the runs/quests(same)
-.5 set: easy before 45 mins strath, medium after. Very hard for some particular encounters.
-MC run : Hard, becomes easy when the guild start raiding seriously.
I say these two balances out in the end. While getting a guild to raid is very hard, once the train starts moving it’s relatively easy to get the MC runs going. On the opposite most of the run needed to get the materials for .5 are not too hard but the farther you progress in the quest line the harder it becomes. When at the 45 mins run it becomes increasingly harder to PUG the run you need. The part where you need to kill specific Barons in Silithus requires a guild effort unless one puts a really great deal of time in getting prepared.
Blizzard succeeded in a way. They’ve made two completely different ways for different kind of players to get an armor set. They need the same effort/time/resources and one is not easier than the other. So why is .5 inferior then? What’s the real reason?
I think I have an idea why. If they made .5 truly equivalent to raid armor then the raiders would do these quests too and they would stop raiding. More often than not raiders are interested in loot more than the actual raiding experience and Blizzard knows this. I have an idea for Blizzard, make getting raid gear faster. Then people would have a real choice. For the same amount of challenge do raid to get stuff faster or do I take the long road because I can’t raid. Then we could also see some stuff in the like of the .5 armor but for higher gear to match BWL and even Naxx. It could take 3 months to get the stuff out of Naxx and 6 if you quested for equivalent gear. It’s a fine balancing act but one I’ve seen Blizzard pull out before and I believe they can do it again.
That was long. See you next time everyone!
